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Here’s a thing I’ve been playing with lately. Click the background to generate a new force-field, and ‘f’ to go full-screen. The physics-y circles are coerced into place by an x/y force-field, generated from the single-channel Perlin noise. Any single-channel

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Car physics fun with WCK (and some skidmarks)

I’ve wanted to experiment with top-down car physics simulation for a while, but after finally getting started with it, I find myself getting a little bit distracted. Built using the WCK Box2D/Alchemy library; the example above has you driving a

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